Clang is Funded Let the Swordfighting Begin



On Open Culture I noticed that Neal Stephenson did obtain his goal of crowdsourcing $500K through Kickstarter for his first person virtual sword fighting game. 

Those of you who have taken courses from me might recognized Neal as the author I recommended to read prior to the course for our book discussions

Stephenson and his team are making use of a cutting-edge tracking technology developed by a company called Sixense, which promises very low latency and “unparalleled precision.” The Clang team are confident that their tracking technology, embedded in the Razer Hydra game controller, will bring the thrills and challenges of Medieval sword fightinginto the hands of fellow geeks very soon.